Currently available for Work and Freelance

About me

Graduated and started working in the Industry at the beginning of 2013.
I instantly fell in love with working in a team. Creating living worlds by everyone throwing brainjuice in a big cauldron and swirling it around into a finished, playable result is the best thing ever.

Some of my soft spots are insects, micromanagement, good food, tearing up during movies, split-screen mayhem, rare enemies with shiny colors and games with massive worlds to explore and get lost in.

Oskar Kuijken

Residence
Date of Birth
Nationality
Languages

3D Character Artist

Belgium
June 9th 1992
Belgian
English, Dutch, French

Contact

Site
Email
Skype
Phone



www.oskarkuijken.com
oskar.kuijken@gmail.com
oskar.kuijken
+32 478604388

Software and Skills

Main Software
Engines
Others

Primary Skills


Secondary Skills
Other Related Skills

Autodesk Maya & 3d Studio Max, Adobe Photoshop and Pixelogic Zbrush
Unreal3/UDK, Unity, Bitsquid/Stingray, Creator Engine
Xnormal, Quixel Suite, Substance Painter, 3D Coat, Knald, Crazybump, Roadkill

Content Creation Pipeline: 2D/3D Concepting, Highpoly Modeling and Sculpting,
Lowpoly Modeling and Retopology, Unwrapping, Texture Creation (baking, polypaint, handpainted, etc), Engine Implementation and Shaders.
Particles, Skinning, Animation, Lighting, Rendering, Basic Programming Knowledge
Always Motivated/Insta-pumped, Thrives on Communication, Adapts easily to Different Artstyles,
Loves Feedback (giving and receiving)

Experience

2015


2013 - 2015


2013


2011

professional



ArrowheadGS - Gauntlet & Helldivers
Character Artist , concepting, sculpting, retopo/modeling, texturing.

ArrowheadGS - Helldivers
3D and Character Artist , concepting, sculpting, retopo/modeling, texturing.

Triumph Studios - Age of Wonders
Character/Creature Artist, 2D/3D concepting, sculpting, retopo/modeling, texturing.

Studio Nick Ervinck - Various Works (NDA)
3D Artist - Worked on i.a. on the GNRI series, 2D/3D concepting, sculpting, modeling

Experience

2014

2013-2014

2013

2012

2012

2011

2011

personal/educational



Phoenix Atelier, Character Pipeline for Games - R2, teacher: Kurt Papstein

Stormbrothers, Unity, 2.5D Platformer. After hours project in production. 2D and 3D art.

Teaching Intro Courses, C++ programming, 3D in 3DsMax and 2D drawing

PowerCore, XNA, 2.5D Racer. Modeling, Texturing, 2D Concepts

Search for Soup, Unity, 2.5D Platformer, 3D Modeler, Textures, UI and Illustrations.

Fruitshake, Unity, Rhythm Game. One man project.

Path of Darkness, UDK, Top-down Stealth Game. UI and illustrations, Particles, Story, Design

Awards and Publications

2015


2013


2011




BILL Award Nomination, Category Creative Entrepreneur, Belgium


Brains Eden 2013, 48hours Gamejam in Cambridge, UK
2nd Place of over 30 teams.

GNI-RI mar2011, Exposition in KULAK - Kortrijk, Belgium
Presentation of the GNI-RI Series, Studio Nick Ervinck.


Education

2010-2013


2008-2010


2007-2010



Digital Arts and Entertainment, Howest, Kortrijk, Belgium
Professional Bachelor on Game Art and Development. Graduated with honors.

Modern-Languages-Mathematics, Pleinschool Leiekant, Kortrijk, Belgium
Last 2 years of highschool, focussing on both languages and mathematics.

Animated Drawing (additional education),KASK, Kortrijk, Belgium.
Weekend courses on Storyboarding, Life Drawing, etc