Currently available for Work and Freelance
Graduated and started working in the Industry at the beginning of 2013.
I instantly fell in love with working in a team. Creating living worlds by everyone throwing brainjuice in a big cauldron and swirling it around into a finished, playable result is the best thing ever.
Some of my soft spots are insects, micromanagement, good food, tearing up during movies, split-screen mayhem, rare enemies with shiny colors and games with massive worlds to explore and get lost in.
Date of Birth
3D Character Artist
June 9th 1992
English, Dutch, French
Software and Skills
Other Related Skills
Autodesk Maya & 3d Studio Max, Adobe Photoshop and Pixelogic Zbrush
Unreal3/UDK, Unity, Bitsquid/Stingray, Creator Engine
Xnormal, Quixel Suite, Substance Painter, 3D Coat, Knald, Crazybump, Roadkill
Content Creation Pipeline: 2D/3D Concepting, Highpoly Modeling and Sculpting,
Lowpoly Modeling and Retopology, Unwrapping, Texture Creation (baking, polypaint, handpainted, etc), Engine Implementation and Shaders.
Particles, Skinning, Animation, Lighting, Rendering, Basic Programming Knowledge
Always Motivated/Insta-pumped, Thrives on Communication, Adapts easily to Different Artstyles,
Loves Feedback (giving and receiving)
2013 - 2015
ArrowheadGS - Gauntlet & Helldivers
Character Artist , concepting, sculpting, retopo/modeling, texturing.
ArrowheadGS - Helldivers
3D and Character Artist , concepting, sculpting, retopo/modeling, texturing.
Triumph Studios - Age of Wonders
Character/Creature Artist, 2D/3D concepting, sculpting, retopo/modeling, texturing.
Studio Nick Ervinck - Various Works (NDA)
3D Artist - Worked on i.a. on the GNRI series, 2D/3D concepting, sculpting, modeling
Phoenix Atelier, Character Pipeline for Games - R2, teacher: Kurt Papstein
Stormbrothers, Unity, 2.5D Platformer. After hours project in production. 2D and 3D art.
Teaching Intro Courses, C++ programming, 3D in 3DsMax and 2D drawing
PowerCore, XNA, 2.5D Racer. Modeling, Texturing, 2D Concepts
Search for Soup, Unity, 2.5D Platformer, 3D Modeler, Textures, UI and Illustrations.
Fruitshake, Unity, Rhythm Game. One man project.
Path of Darkness, UDK, Top-down Stealth Game. UI and illustrations, Particles, Story, Design
Awards and Publications
BILL Award Nomination, Category Creative Entrepreneur, Belgium
Brains Eden 2013, 48hours Gamejam in Cambridge, UK
2nd Place of over 30 teams.
GNI-RI mar2011, Exposition in KULAK - Kortrijk, Belgium
Presentation of the GNI-RI Series, Studio Nick Ervinck.
Digital Arts and Entertainment, Howest, Kortrijk, Belgium
Professional Bachelor on Game Art and Development. Graduated with honors.
Modern-Languages-Mathematics, Pleinschool Leiekant, Kortrijk, Belgium
Last 2 years of highschool, focussing on both languages and mathematics.
Animated Drawing (additional education),KASK, Kortrijk, Belgium.
Weekend courses on Storyboarding, Life Drawing, etc