Helldivers is a top down shooter about intergalactic warfare, overpowered weapons and lots of good old 4 player co-op fun.
Main role was 3D artist, responsibilities ranged from
creating all the armor customisation, characters and enemies
to weapons, environmental props and mission objectives.
You can learn more about the game at its Playstation Page.
Age of Wonders III
In 2013 I worked on Age of Wonders 3 at Triumph Studios.
The game was released in march 2014 for pc and comes with a sweet level editor to create maps and even your own campaigns.
My position was more or less the full creation pipeline.
Every unit took around one week to create, from 2D/3D concept to the textured and skinned game-ready model.
We utilised the proprietary tools and engine: the Creator Engine.
You can learn more about the game at AgeofWonders.com.
Stormbrothers is about 2 young vikings that have to climb to the top of a mountain as a rite of passage, to get the blessings of the Mountain God.
This project started as a result of the Brains Eden Gamejam in Cambridge, quickly became something more. We revisited the initial art and gameplay, to push for a more polished vertical slice.
Search for Soup
A unity project about two friends, Pico and Tera.
When hunger strikes they start their search to find the perfect ingredients for the best soup ever.
The team consisted out of 2 programmers and 3 artists. Programming:Matthijs Janssens, Gameplay programming: Kasper Geeroms, Technical Art: Thibault Dochy, Environmental art and level design: Jaron Huysentruyt. I was responsible for concept art, the characters, lot's of textures, the rubble (plants and ammo) and the 2D images, including HUD elements.
XNA project about a small droid, trying to awake a slumbering city.
An emergency drone is activated, but the city he had to help is long lost. You have to make your way to the core of the city by following the electric tracks.
The team consisted out of 2 programmers and 2 artists. Programming:Fries Boury, Gameplay programming: Yannick Segers, Technical Art: Jos Balcaen, I was responsible for concept art, the textures and some models, including the launchers and main character.